Author Archives: n3x15

Varnish 3, vBulletin 4, and Lighttpd – An exercise in patience

I know, it’s been a long time since my last post. At Squad, we’ve added the ability to have our own little devblogs, but I’ve found that vB4’s CMS just isn’t adequate for some things, and it’s difficult to write tutorials meant for professionals or hobbyists without spamming the devblogs with irrelevant things. So, I’m […]

Patcher Progress

Patcher Progress

Now that the patcher’s actually able to patch (after a series of really dumb mistakes by yours truly), it’s time to throw together some Visio graphs and decide what I’m going to do with the patcher’s new ability to perform repairs.

All cleaned up

Now that I’m a developer for a really awesome company, I might as well introduce myself. I’m Rob Nelson, a developer on Team KSP, part of a company called Squad.  We make games, as well as a bunch of other multimedia-related applications, and our current project is a space simulation game called Kerbal Space Program.  […]